Still, once you get into the missions, it’s joyously simple again, although it becomes more bullet-hell like as you rank up in grades: Shoot things, use your special abilities to kill more things, dodge bullets, maybe fight a boss or a Convoy Mission (Kill X enemy type before the end), and don’t die. There’s quite a bit of variety in the kit, and while I’d like to say “Go for the weapon you like the pattern of, and stick with it”, the game disincentivises that by virtue of the fact that some weapons will always have a lower damage among peers of their respective levels (Shotguns and Lasers, for example, suffer, compared with the Trident and Double Cannon, which, relatively consistently, outdamage them.) Also, y’know, that weapon you want to get the next hotness of might not have your +X Navigation, meaning its Damage is even lower than you’d think. It’s not the only different thing about Drifting Lands compared to other shmup type experiences, but that, and the fact that waves of enemies are picked from a list for each level and area randomly, that the game helpfully tells you how many waves are left at the top, and that the difficulty slowly increases as the game goes on with the addition of mechanics like revenge bullets (The ship you shot releases bullets on exploding, usually straight at you), are all interesting features. It’s a credit to the game that this is nowhere near as intimidating as I perhaps make it sound. And you want certain numbers, such as “Chance for to Break on Retreat” or “Chance for Cargo to be Lost ” to stay low. You want most of those numbers to go up as you go along, such as more Damage Per Second on your guns, more Armour, Health, Shield and Health Regeneration, and other such things. So, what’s different about the game? Equipment slots on your ship, each of which have pretty numbers that may help or hinder you. I just wish there was more to it in some places. This is definitely not to say that Drifting Lands is a bad game. Complex loot system for millions of potential ship configurations.ĭrifting Lands launches now officially on Steam for Windows and Mac.Pictured: A fairly killy, speedy ship, which certainly won’t get into trouble around Grade 3/10 with my fat fingers.Three classes of ships and 60 types of skills to suit your playstyle.Competitive missions with pre-set enemy patterns and global leaderboards.100 levels of difficulty for everyone from newcomers to seasoned veterans.
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